Wednesday, March 23, 2011

Patch 1.30 is out now!

I´ve been waiting for this patch so long and its finally out! Ladders got locked today to give players time to burn their bonus pool before new season starts and new Grand Master league is out + bunch other cool stuff

Here´s copypasta balance changes:




  • GENERAL
    • Players can no longer hide units by setting them in a close proximity patrol (ex: Viking flower).
  • PROTOSS
    • Mothership
      • Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.
    • High Templar
      • Khaydarin Amulet upgrade (+25 starting energy) has been removed.
    • Zealot
      • Charging Zealots will now hit fleeing targets at least once.
  • TERRAN
    • Battlecruiser
      • Movement speed increased from 1.406 to 1.875.
    • Bunker
      • Build time increased from 35 to 40 seconds.
    • Ghost
      • EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged.
    • Tech Lab
      • Stimpack upgrade research time increased from 140 to 170 seconds.
  • ZERG
    • Infestor
      • Fungal Growth
        • Stun duration decreased from 8 to 4 seconds.
        • Damage increased by +30% vs. armored units.


Full list of changes here:  http://eu.battle.net/sc2/en/blog/2084249#blog

Too bad I can´t play yet.. Trouble with patching, giving out some errors. Running repair atm. :(

8 comments: